Hordes of monsters are approaching!

Press the respective keys to defend yourself from them!
If a question mark box approaches, press S! And if a long box monster draws near, quickly press the space bar three times in a row!

The genres i used to create this game were reaction and shooting

Sorry if this doesn't fit the criteria of the game jam i got a little bit distracted haha

Comments

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Fun game, but I feel like a little punishment for pressing the wrong keys would be appropriate.

You can use ShovelUtils to restart the game for you (there's a restart project block).

Hey thanks but I rarely use extensions, I wanna do things on my own :p

Not that I don't know how to implement a restarts function i just didn't have time to make one haha. I'll be sure to implement one in the next update tho 

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Could you make it have wasd my up arrow key is broken :(

On some keyboards WASD can emulate the arrow keys by pressing fn + W

Hope that helps :)

yeah....doesnt work on my pc

I'll be sure to update it with that in the future then :)

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thx

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This game is really great! It's super addictive. It would be even better if you didn't have to refresh the page to play.

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This game is quite fun, and pretty well presented! I love most of the sprites, probably with the only exception being the map itself.

I like the idea of an endless QTE survival mechanic, it can be surprisingly addicting to keep up with it!

The one gripe I have about the game is how the player is expected to approach the order of enemies to kill. I have a couple thoughts on this:
I understand the desire to require the player to execute a specific order of buttons/enemies, rather than picking the first one they see. However, it can be frustrating at times. I think this is mostly a result of it not being completely clear which enemy to hit next. There is a window of time before each consecutive kill where I have to deduce which enemy is 'closest', and resizing the sprite is not enough on its own to communicate this intuitively.
I think making it more clear which enemy to hit next would fix this issue, but I also feel doing away with this requirement in the first place might be something to consider as well. Intuitively, with the layout of the level, I feel inclined to take out enemies as I see fit (since they are coming from the four cardinal directions).

The challenge that this contradiction in player motivation versus required action provides could be a great challenge to include but it also might be a hinderance. Ultimately, I certainly can't tell you which avenue would be better, and I'm sure your testing has already guided you to this question and a subsequent answer, but these are just my thoughts.

Overall, a fun and addictive experience with cute sprites :3

Sorry for the late reply, i just looked on this page and saw it! Had no clue haha!

Anyways, thanks for the advice! I agree with most of your gripes as i made the game in two days (or one? I dont remember haha) for a game jam thing
The map indeed doesn't look great lol. I really have to improve that at some point...

Do you have any idea on how to improve the mechanic on which enemy you have to shoot? I dont think that i want an arrow pointing in that direction, as i still want it to be some kind of challenge to look for the next target, but i also dont want to have the player have it too hard lol.

What do you think of selecting that yourself? Aka; you press WASD to select the direction of the enemy you want to shoot and then you attack them? No clue if that would be a smart idea or a way to big challenge lol.

I could however also just put some kind of marker under the player maybe? Like a circle selecting it?

But well, i hope that you still read the message after almost a year xD
Thanks again for the informative and helpful reply! Cheers :)

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Cool game!