Hey thanks but I rarely use extensions, I wanna do things on my own :p
Not that I don't know how to implement a restarts function i just didn't have time to make one haha. I'll be sure to implement one in the next update tho
This game is quite fun, and pretty well presented! I love most of the sprites, probably with the only exception being the map itself.
I like the idea of an endless QTE survival mechanic, it can be surprisingly addicting to keep up with it!
The one gripe I have about the game is how the player is expected to approach the order of enemies to kill. I have a couple thoughts on this: I understand the desire to require the player to execute a specific order of buttons/enemies, rather than picking the first one they see. However, it can be frustrating at times. I think this is mostly a result of it not being completely clear which enemy to hit next. There is a window of time before each consecutive kill where I have to deduce which enemy is 'closest', and resizing the sprite is not enough on its own to communicate this intuitively. I think making it more clear which enemy to hit next would fix this issue, but I also feel doing away with this requirement in the first place might be something to consider as well. Intuitively, with the layout of the level, I feel inclined to take out enemies as I see fit (since they are coming from the four cardinal directions).
The challenge that this contradiction in player motivation versus required action provides could be a great challenge to include but it also might be a hinderance. Ultimately, I certainly can't tell you which avenue would be better, and I'm sure your testing has already guided you to this question and a subsequent answer, but these are just my thoughts.
Overall, a fun and addictive experience with cute sprites :3
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Fun game, but I feel like a little punishment for pressing the wrong keys would be appropriate.
You can use ShovelUtils to restart the game for you (there's a restart project block).
Hey thanks but I rarely use extensions, I wanna do things on my own :p
Not that I don't know how to implement a restarts function i just didn't have time to make one haha. I'll be sure to implement one in the next update tho
Could you make it have wasd my up arrow key is broken :(
On some keyboards WASD can emulate the arrow keys by pressing fn + W
Hope that helps :)
yeah....doesnt work on my pc
I'll be sure to update it with that in the future then :)
thx
This game is really great! It's super addictive. It would be even better if you didn't have to refresh the page to play.
This game is quite fun, and pretty well presented! I love most of the sprites, probably with the only exception being the map itself.
I like the idea of an endless QTE survival mechanic, it can be surprisingly addicting to keep up with it!
The one gripe I have about the game is how the player is expected to approach the order of enemies to kill. I have a couple thoughts on this:
I understand the desire to require the player to execute a specific order of buttons/enemies, rather than picking the first one they see. However, it can be frustrating at times. I think this is mostly a result of it not being completely clear which enemy to hit next. There is a window of time before each consecutive kill where I have to deduce which enemy is 'closest', and resizing the sprite is not enough on its own to communicate this intuitively.
I think making it more clear which enemy to hit next would fix this issue, but I also feel doing away with this requirement in the first place might be something to consider as well. Intuitively, with the layout of the level, I feel inclined to take out enemies as I see fit (since they are coming from the four cardinal directions).
The challenge that this contradiction in player motivation versus required action provides could be a great challenge to include but it also might be a hinderance. Ultimately, I certainly can't tell you which avenue would be better, and I'm sure your testing has already guided you to this question and a subsequent answer, but these are just my thoughts.
Overall, a fun and addictive experience with cute sprites :3
Cool game!